Overview
CHI 2023 anticipates more than 3,000 Papers submissions. The review process needs to handle this load while also providing high-quality reviews, which requires that each submission is handled by an expert Associate Chair (AC) who can recruit expert reviewers. The organization of the CHI program committee into topical subcommittees helps achieve this. See the description of the Papers review process for a detailed explanation of the responsibilities of the ACs and Subcommittee Chairs (SCs).
Authors should examine what constitutes a contribution to SIGCHI and recognize that there are many different types of contribution possible for a SIGCHI paper.
Notes on Composition of Subcommittees
Once abstracts are submitted, individual subcommittees may grow or shrink based on the number of probable papers for that subcommittee. As in previous years, the paper chairs will be undertaking a survey to detail the diversity for each subcommittee. Please see, for example, this blog post on Diversity of the Program Committee for CHI 2020 which was published in July 2019.
Authors are required to suggest a subcommittee to review your submission. This page provides guidance on choosing the appropriate subcommittees for your submission.
Subcommittee Selection Process
When you submit a Paper, you can designate up to two appropriate subcommittees for your submission. In the vast majority of cases, the subcommittee that will review your submission is one of the two subcommittees that you proposed. In cases where the Papers Chairs and/or Subcommittee Chairs recognize that your submission will be reviewed more thoroughly in another subcommittee, a submission may be transferred from one subcommittee to another. If a submission is transferred to another subcommittee, this will happen in the first week of the process, before reviewers are assigned; i.e., transferring will not affect a submission’s review process, it will only ensure that it receives the most complete, fair set of reviews.
Below, you will see a list of subcommittees and descriptions of the topics they are covering, the name of each SC, and the names of the ACs serving on each subcommittee. It is your responsibility to select the subcommittee that best matches the expertise needed to assess your research and that you believe will most fully appreciate your contribution to the field of HCI.
CHI has traditionally supported diverse and interdisciplinary work and continues to expand into new topics not previously explored. We recognize that as a result, you may find more than two subcommittees which are plausible matches for your work. However, for a number of reasons, it will be necessary for you to select no more than two target subcommittees, and you should strive to find the best matches based on what you think is the main contribution of your submission (examples of papers that are considered good matches are linked below for each subcommittee). You can also email the SCs for guidance if you are unsure (an email alias is provided below for each set of SCs).
Note that the scope of each subcommittee is not rigidly defined. Each has a broad mandate, and most subcommittees cover a collection of different topics. Further, SCs and ACs are all seasoned researchers, experienced with program committee review work, and each is committed to a process which seeks to assign each paper reviewers who are true experts in whatever the subject matter of the paper is. ACs recognize that many papers, or perhaps even most papers, will not perfectly fit the definition of their subcommittee’s scope. Consequently, papers will not be penalized or downgraded because they do not align perfectly with a particular subcommittee. Interdisciplinary, multi-topic, and cross-topic papers are encouraged and will be carefully and professionally judged by all subcommittees.
In making a subcommittee choice you should make careful consideration of what the most central and salient contribution of your work is, even if there are several different contributions. As an example, let’s say you are writing a paper about Ergonomic Business Practices for the Elderly using Novel Input Devices. Perhaps this is a very new topic. It covers a lot of ground. It’s not an exact fit for any of the subcommittees, but several choices are plausible. To choose between them, you need to make a reasoned decision about the core contributions of your work. Should it be evaluated in terms of the usage context for the target user community? The novel methodology developed for your study? The system and interaction techniques you have developed? Each of these evaluation criteria may partially apply, but try to consider which is most central and which you most want to highlight for your readers. Also look at the subcommittees, the people who will serve on them, and the kind of work they have been associated with in the past. Even if there are several subcommittees that could offer fair and expert assessments of this work, go with the one that really fits the most important and novel contributions of your paper. That committee will be in the best position to offer constructive and expert review feedback on the contributions of your research.
Each subcommittee description also links to several recent CHI papers that the SCs feel are good examples of papers that fit the scope of that subcommittee. Please look at these examples as a way to decide on the best subcommittee for your paper – but remember that these are just a few examples, and do not specify the full range of topics that would fit with any subcommittee.
List of the Subcommittees
Eighteen subcommittees are listed and described below. Each has a title, short description, and an indication of who will Chair and serve on the subcommittee and if a subcommittee consists of multiple tracks. Subcommittees have been constructed with an eye to maintaining logically coherent clusters of topics.
Accessibility and Aging
This subcommittee is suitable for contributions related to the design or study of technology for people with disabilities and/or older adults. Accessibility papers are those that deal with technology designed for or used by people with disabilities including sensory, motor, mobility, and intellectual or learning disabilities. Aging papers are broadly categorized as those dealing with technology designed for or used by people in the later stages of life. Relationships with technology are complex and multifaceted; we welcome contributions across a range of topics aimed at benefiting relevant stakeholder groups and not solely limited to concerns of making technology accessible. Note that if your paper primarily concerns interactions with health data or with healthcare providers, then the Health subcommittee is probably a better fit, whereas papers reflecting on how technologies are used and/or on designing interfaces and interactions suited to specific needs are a better fit for this subcommittee. We strongly suggest that authors review this Accessible Writing Guide in order to adopt a writing style that refers to stakeholder groups using appropriate terminology. Submissions to this subcommittee will be evaluated in part based on their inclusion of and potential impact on their target user groups and other stakeholders. This subcommittee balances the rigor required in all CHI submissions with awareness of the challenges of conducting research in these important areas. This subcommittee welcomes all contributions related to accessibility and aging, including empirical, theoretical, conceptual, methodological, design, and systems contributions.
Subcommittee Chairs
- Anne Marie Piper, University of California Irvine, USA
- Kristen Shinohara, Rochester Institute of Technology, USA
- Karyn Moffatt, McGill University, Canada
- Stacy Branham, University of California, Irvine
Contact: [email protected]
Associate Chairs
- Andrew Begel, Carnegie Mellon University, USA
- Cynthia Bennett, Google, USA
- Danielle Bragg, Microsoft Research, USA
- Christopher Bull, Newcastle University, UK
- Michael Crabb, Univerisity of Dundee, UK
- Shital Desai, York University, Canada
- Yasmine N. Elglaly, Western Washington University, USA
- Silvia Berenice Fajardo-Flores, Universidad de Colima, Mexico
- Mingming Fan, Hong Kong University of Science and Technology, Hong Kong
- Benjamin Gorman, Bournemouth University, UK
- João Guerreiro, University of Lisbon, Portugal
- Tiago Guerreiro, University of Lisbon, Portugal
- Foad Hamidi, Univerisity of Maryland, Baltimore County, USA
- Yasamin Heshmat, Unity Technologies, USA
- Raja Kushalnagar, Gallaudet University, USA
- Sooyeon Lee, New Jersey Institute of Technology, USA
- Kathleen McCoy, University of Delaware, USA
- Timothy Neate, King’s College London, UK
- Uran Oh, Ewha Woman’s University, South Korea
- Fabio Paternò, CNR-ISTI, HIIS Laboratory, Italy
- André Pimenta Freire, Federal University of Lavras, Brazil
- Sergio Sayago, Universitat de Lleida, Spain
- Laurianne Sitbon, Queensland University of Technology Brisbane, Australia
- Frank Steinicke, Universität Hamburg, Germany
- Afroza Sultana, Toronto Metropolitan University, Canada
- Garreth Tigwell, Rochester Institute of Technology, USA
- Annuska Zolyomi, University of Washington Bothell, USA
Example Papers
- The Promise of Empathy: Design, Disability, and Knowing the “Other”
- Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
- Technology Adoption and Learning Preferences for Older Adults:: Evolving Perceptions, Ongoing Challenges, and Emerging Design Opportunities
- Making as Expression: Informing Design with People with Complex Communication Needs through Art Therapy
- SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism
- Addressing Age-Related Bias in Sentiment Analysis
- Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching
- Methods for Evaluation of Imperfect Captioning Tools by Deaf or Hard-of-Hearing Users at Different Reading Literacy Levels
- People with Visual Impairment Training Personal Object Recognizers: Feasibility and Challenges
- Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image Search
- Older Adults Learning Computer Programming: Motivations, Frustrations, and Design Opportunities
- The Design of Assistive Location-based Technologies for People with Ambulatory Disabilities: A Formative Study
- If It’s Important It Will Be A Headline”: Cybersecurity Information Seeking in Older Adults
- Older People Inventing their Personal Internet of Things with the IoT Un-Kit Experience
- Not For Me: Older Adults Choosing Not to Participate in a Social Isolation Intervention
- Understanding Older Users’ Acceptance of Wearable Interfaces for Sensor-based Fall Risk Assessment
- Understanding Older Adults’ Participation in Design Workshops
Blending Interaction: Engineering Interactive Systems & Tools
This subcommittee focuses on the development of novel interactive systems and “enabling” contributions, which are resources that facilitate the development of future interactive systems and inspire future interface design explorations. Interactive systems combine multiple technical components of hardware, algorithms, artificial and human intelligence, and interaction techniques. Their contributions will be judged by how well they enable and demonstrate novel interactive capabilities. “Enabling” contributions include datasets, tools, libraries, infrastructure, and languages. These contributions will be judged by how well they support the construction, engineering or validation of interactive systems and how well they can be shared among the research community to design future interactive systems.
Subcommittee Chairs
- Jessica Cauchard, Ben Gurion University of the Negev, Israel
- Bjoern Hartmann, University of California Berkeley, USA
Subcommittee Chair Assistants
- Viviane Herdel, Ben Gurion University of the Negev, Israel
Contact: [email protected]
Associate Chairs
- Azza Abouzied, New York University Abu Dhabi, United Arab Emirates
- Michelle Annett, MishMashMakers, Canada
- Titus Barik, Apple, USA
- Michel Beaudouin-Lafon, Université Paris-Saclay, France
- Yan Chen, University of Toronto, Canada
- Afsaneh Doryab, University of Virginia (SSO), USA
- Barrett Ens, Monash University, Australia
- Ailie Fraser, Adobe Research, USA
- Elena Glassman, Harvard University SEAS, USA
- Anhong Guo, University of Michigan, USA
- Teng Han, Institute of Software, Chinese Academy of Sciences, China
- Jennifer Jacobs, University of California Santa Barbara, USA
- Hyunyoung Kim, University of Birmingham, UK
- Jun Kato, National Institute of Advanced Industrial Science and Technology, Japan
- Jaeyeon Lee, UNIST, South Korea
- Toby Jia-Jun Li, University of Notre Dame, USA
- Ben Lafreniere, Reality Labs Research, Meta, Canada
- Joel Lanir, University of Haifa, Israel
- Catherine Letondal, Ecole Nationale de l’Aviation Civile, France
- Wendy E. Mackay, Inria, Université Paris-Saclay, France
- Sylvain Malacria, Inria, France
- Jennifer Mankoff, University of Washington, USA
- Amy Pavel, University of Texas, Austin, USA
- Zhida Sun, Human-Machine Interaction Lab, Huawei Technologies Co., Ltd., China
- Ryo Suzuki, University of Calgary, Canada
- Radu-Daniel Vatavu, Stefan cel Mare University of Suceava, Romania
- Amy Zhang, University of Washington, USA
Add ‘Yan Chen, University of Toronto’ as an AC
Example Papers
- Enhancing Cross-Device Interaction Scripting with Interactive Illustrations
- Project Jacquard: Manufacturing Digital Textiles at Scale
- Alloy: Clustering with Crowds and Computation
- Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces
- Mining Human Behaviors from Fiction to Power Interactive Systems
- TableHop: An Actuated Fabric Display Using Transparent Electrodes
- SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull
- Using and Exploring Hierarchical Data in Spreadsheets
- Changibles: Analyzing and Designing Shape Changing Constructive Assembly
- Gesture Script: Recognizing Gestures and their Structure using Rendering Scripts and Interactively Trained Parts
- Smarties: An Input System for Wall Display Development
- Causality: A Conceptual Model of Interaction History
- “Emergent, crowd-scale programming practice in the IDE”
- WatchConnect: A Toolkit for Prototyping SmartWatch-Based Cross-Device Applications
- BaseLase: A Public Interactive Focus+Context Laser Floor
- Gesture On: Enabling Always-On Touch Gestures for Fast Mobile Access from the Device Standby Mode
- Addressing Misconceptions About Code with Always-On Programming Visualizations
- MixFab: a Mixed-Reality Environment for Personal Fabrication
- The BoomRoom: Mid-air Direct Interaction with Virtual Sound Sources
- Pervasive Information through Constant Personal Projection: The Ambient Mobile Pervasive Display (AMP-D)
- NewsViews: An Automated Pipeline for Creating Custom Geovisualizations for News
- SmartVoice: A Presentation Support System For Overcoming the Language Barrier
- Zensors: Adaptive, Rapidly Deployable, Human-Intelligent Sensor Feeds
- Blended Recommending: Integrating Interactive Information Filtering and Algorithmic Recommender Techniques
- ModelTracker: Redesigning Performance Analysis Tools for Machine Learning
Building Devices: Hardware, Materials, and Fabrication
This subcommittee focuses on advances in interactive hardware, new sensing, display, and actuation approaches, developments in materials that lead to novel interactive capabilities, and new fabrication techniques. Contributions will be judged based on the novelty of the resulting hardware prototype, the quality of the implementation, and the demonstrated improvements over existing hardware through a technical evaluation and where appropriate a user study. In addition, work in this subcommittee covers design tools that extend the type of interactive hardware we can build today.
Subcommittee Chairs
- Alexandria Ion, Carnegie Mellon University, USA
- Alanson Sample, University of Michigan, USA
Subcommittee Chair Assistants
- Jesse T. Gonzalez, Carnegie Mellon University, USA
- Yasha Iravantchi, University of Michigan, USA
Contact: [email protected]
Associate Chairs
- Mirela Alistar, University of Colorado Boulder, United States
- Andrea Bianchi, Korea Advanced Institute of Science & Technology, South Korea
- Jan Borchers, RWTH Aachen University, Germany
- Bing-Yu Chen, National Taiwan University, Taiwan
- Heather Culbertson, University of Southern California, USA
- Steve Hodges, Microsoft Research, UK
- Cindy Hsin-Liu Kao, Cornell University, USA
- Jeeeun Kim, Texas A&M University, USA
- Daniel Leithinger, ATLAS Institute, University of Colorado Boulder, USA
- Rong-Hao Liang, Eindhoven University of Technology, Netherlands
- Pedro Lopes, University of Chicago, USA
- Nadya Peek, University of Washington, USA
- Huaishu Peng, University of Maryland, USA
- Thijs Roumen, Cornell Tech, NYC, USA
- Valkyrie Savage, University of Copenhagen, Denmark
- Guanyun Wang, Zhejiang University, China
- Cheng Zhang, Cornell University, United States
- Yang Zhang, University of California, USA
Example Papers
- Fiberio: A Touchscreen that Senses Fingerprints
- Fingertip Tactile Devices for Virtual Object Manipulation and Exploration
- DextrES: Wearable Haptic Feedback for Grasping in VR via a Thin Form-Factor Electrostatic Brake
- Trigeminal-Based Temperature Illusions
- ShapeShift: 2D Spatial Manipulation and Self-Actuation of Tabletop Shape Displays for Tangible and Haptic Interaction
- Project Zanzibar: A Portable and Flexible Tangible Interaction Platform
- Photo-Chromeleon: Re-Programmable Multi-Color Textures Using Photochromic Dyes
- PrintScreen: Fabricating Highly Customizable Thin-Film Touch-Displays
- Project Jacquard: Interactive Digital Textiles at Scale
- Metamaterial Mechanisms
- Thermorph: Democratizing 4D Printing of Self-Folding Materials and Interfaces
- SATURN: A Thin and Flexible Self-powered Microphone Leveraging Triboelectric Nanogenerator
- LaserOrigami: Laser-Cutting 3D Objects
- RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer
- A Layered Fabric 3D Printer for Soft Interactive Objects
- Printed Optics: 3D Printing of Embedded Optical Elements for Interactive Devices
- Shape-Aware Material: Interactive Fabrication with ShapeMe
- The Toastboard: Ubiquitous Instrumentation and Automated Checking of Breadboarded Circuits
- EM-Sense: Touch Recognition of Uninstrumented, Electrical and Electromechanical Objects
- Synthetic Sensors: Towards General-Purpose Sensing
- Wall++: Room-Scale Interactive and Context-Aware Sensing
- HyperCam: Hyperspectral Imaging for Ubiquitous Computing Applications
- Finexus: Tracking Precise Motions of Multiple Fingertips Using Magnetic Sensing
- PrivacyMic: Utilizing Inaudible Frequencies for Privacy Preserving Daily Activity Recognition
- PaperID: A Technique for Drawing Functional Battery-Free Wireless Interfaces on Paper
- Sozu: Self-Powered Radio Tags for Building-Scale Activity Sensing
Computational Interaction
This subcommittee invites papers whose primary contribution improves our understanding on how to design interactive systems underpinned by computational principles of human-computer interaction, including applications of such systems. Typical papers study or enhance interaction underpinned by, for instance, machine learning, optimization, statistical modeling, natural language processing, control theory, signal processing and computer vision. Beyond simply applying such methods, they seek new ways to describe, predict, and change interaction and guide the design of interactive systems that rely on computational methods or demonstrate applications of such systems. Core contributions typically take the form of novel theories, methods, techniques, and systems for computational approaches in HCI, as well as reports of rigorous empirical studies of interactive systems supported by computational approaches. Contributions will be judged by their rigor, significance, validity, and practical or theoretical impact.
Accepted papers contribute to our understanding of computational methods in human use of computing. The subcommittee is not limited to algorithms but welcomes a broad range of contributions, including but not limited to:
- Data set or analysis
- Empirical study, including replication studies
- Method
- Theory and modeling
- Design
- Commentary or essay
An excellent paper advances knowledge of computational approaches in human-computer interaction. Even in algorithmic contributions, the human viewpoint is central and kept visible throughout. In particular, an excellent paper 1) addresses a well-scoped phenomenon in human use of computers; 2) rigorously introduces and argues for the chosen approach, including assumptions both about humans and the computational approach, as well as differences and similarities with previous work; 3) explicates the claimed contribution in terms of benefit or disadvantage to humans; 4) provides adequate evidence; and 5) offers a balanced discussion of the contribution, including generalizability and limitations. In addition, critical viewpoints and negative findings are welcome. For example, a critical commentary of social implications of machine intelligence, an empirical insight to algorithmic threats, or a failed replication study are valued as contributions in this subcommittee.
Subcommittee Chairs
- Xiaojun Bi, Stony Brook University, USA
- Sven Mayer, LMU Munich, Germany
Subcommittee Chair Assistants
- Fiona Draxler, LMU Munich, Germany
Contact: [email protected]
Associate Chairs
- Nikola Banovic, University of Michigan, USA
- Minsuk Chang, Google, USA
- Xiang ‘Anthony’ Chen, University of California, USA
- Ruofei Du, Google, USA
- John Dudley, University of Cambridge, UK
- Marco Gillies, Goldsmiths University of London, UK
- Aakar Gupta, Meta Reality Labs Research, USA
- Andrew Howes, University of Birmingham, UK
- Gori Julien, Aalto University, Finland
- Yuki Koyama, National Institute of Advanced Industrial Science and Technology, Japan
- Byungjoo Lee, Yonsei University, South Korea
- Luis A. Leiva, University of Luxembourg, Luxembourg
- Brian Y. Lim, National University of Singapore, Singapore
- Roderick Murray-Smith, University of Glasgow, UK
- Jussi P.P. Jokinen, University of Jyväskylä, Finland
- Gonzalo Ramos, Microsoft Research, USA
- Brian A. Smith, Columbia University, USA
- Simone Stumpf, University of Glasgow, UK
- Kashyap Todi, Reality Labs Research, USA
- John Williamson, University of Glasgow, UK
- Sherry Wu, Carnegie Mellon University, USA
- Yukang Yan, Carnegie Mellon University, USA
- Xing-Dong Yang, Simon Fraser University, Canada
- Yuhang Zhao, University of Wisconsin Madison, USA
Example Papers
- XRgonomics: Facilitating the Creation of Ergonomic 3D Interfaces
- Evaluating the Interpretability of Generative Models by Interactive Reconstruction
- A Simulation Model of Intermittently Controlled Point-and-Click Behaviour
- Expanding Explainability: Towards Social Transparency in AI systems
- Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model
- Cluster Touch: Improving Touch Accuracy on Smartphones for People with Motor and Situational Impairments
- Optimising Encoding for Vibrotactile Skin Reading
- Crowdsourcing Interface Feature Design with Bayesian Optimization
- Predicting Cognitive Load in Future Code Puzzles
- NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation
- May AI?: Design Ideation with Cooperative Contextual Bandits
- A Bayesian Cognition Approach to Improve Data Visualization
- Human-Centered Tools for Coping with Imperfect Algorithms During Medical Decision-Making
- Unremarkable AI: Fitting Intelligent Decision Support into Critical, Clinical Decision-Making Processes
- A is for Artificial Intelligence: The Impact of Artificial Intelligence Activities on Young Children’s Perceptions of Robots
- Guidelines for Human-AI Interaction
- Understanding the Effect of Accuracy on Trust in Machine Learning Models
- Toward Algorithmic Accountability in Public Services
Critical Computing, Sustainability, and Social Justice
This subcommittee welcomes HCI research connected to themes of social justice, global sustainability, critical-reflective research practice, artful and aesthetic experiences, and critical computing-—all in pursuit of meaningful alternatives to the status quo. We encourage papers that explore how computing and computing research contributes to fair and just relations between individuals, social groups, and whole societies, locally and globally—all in the pursuit of fulfillment and flourishing. Submissions should feature any combination of one or more of the following:
- Commitments to diversity/inclusion, sustainability, survivance, and social justice
- Communication of perspectives from marginalized and unheard persons, populations, Nations
- Attention to structural processes of power and control that produce and reproduce racialized, gendered, sexist, ableist, and colonial/postcolonial forms of violence, vulnerabilities, and exclusions
- Challenges to and/or new analyses of received knowledge and paradigms including critical and progressive accounts of alternative epistemologies, decolonial practices and theories, indigenous knowledges, and Majority Worlds perspectives
- Environmental justice, inter-generational justice, more than human worlds, technology and its implications in the climate crisis
- Explications of values and needs from diverse users and their communities
- Low-energy or zero carbon technologies and ways of life
- The pursuit of artful experiences and aesthetic ways of being and doing
- A robust and open politics
- The prominent use of philosophy and other theory
- The fostering of empathy, imagination, appreciation, and perception as community values
The subcommittee is epistemologically pluralistic, welcoming of a range of perspectives, approaches, and contributions that might take interpretivist, empirical, activist, political, ethical, critical, and/or pragmatic approaches to both societal challenges and how HCI research frames itself in relation to them. As a part of that commitment, we also champion diverse forms of scholarly expression in the CHI community, such as critical essays, research through design, practice-based research, design fictions, and commentaries.
Subcommittee Chairs
- Rob Comber, KTH Royal Institute of Technology, Sweden
- Michael Muller, IBM Research, USA
Contact: [email protected]
Associate Chairs
- Syed Ishtiaque Ahmed, University of Toronto, Canada
- Aloha May Ambe, Queensland University of Technology, Australia
- Nazanin Andalibi, University of Michigan, USA
- Karla Badillo-Urquiola, University of Notre Dame, USA
- Eric P. S. Baumer, Lehigh University, USA
- Rosanna Bellini, Cornell Tech, USA
- Nicola Bidwell, International University of Management, Namibia
- Mark Blythe, Northumbria University, UK
- Margot Brereton, Queensland University of Technology, Australia
- Emeline Brulé, University of Sussex, UK
- Patrick Carrington, Carnegie Mellon University, USA
- EunJeong Cheon, Syracuse University, USA
- Clara Crivellarom, Newcastle University, UK
- Elina Eriksson, KTH Royal Institute of Technology, Sweden
- Shion Guha, University of Toronto, Canada
- Lone Hansen, Aarhus University, Denmark
- Azra Ismail, Georgia Tech, USA
- Steven Jackson, Cornell University, USA
- Naveena Karusala, Harvard University, USA
- Marina Kogan, University of Utah, USA
- Cayley MacArthur, University of Waterloo, Canada
- Naja Holten Møller, University of Copenhagen, Denmark
- Maryam Mustafa, Lahore University, Pakistan
- Tonya Nguyen, UC Berkeley, USA
- Kathleen Pine, Arizona State University, USA
- Noopur Raval, UC Irvine, USA
- Jennifer Rode, University College London, UK
- Chiara Rossitto, Stockholm University, Sweden
- Samar Sabie, Cornell University, USA
- Saiph Savage, Northeastern University, USA
- Katie Seaborn, Tokyo Institute of Technology, Japan
- Bryan Semaan, Colorado University, USA
- Ranjit Singh, AI on the Ground, Data & Society Research Institute, USA
- Cleidson de Souza, Federal University of Pará, Brazil
- Angelika Strohmayer, Northumbria University, UK
- Kentaro Toyama, University of Michigan, USA
- Morgan Vigil-Hayes, Northen Arizona, USA
- Dhaval Vyas, University of Queensland, Australia
- Elizabeth Watkins, Intelligent Systems Research (ISR), Intel Labs, Santa Clara, USA
- Marisol Wong-Villacres, Escuela Superior Politecnica del Litoral, Ecuador
Example Papers
- Ali Alkhatib. 2021. To Live in Their Utopia: Why Algorithmic Systems Create Absurd Outcomes. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21), 1–9. https://doi.org/10.1145/3411764.3445740
- Madeline Balaam, Rob Comber, Rachel E. Clarke, Charles Windlin, Anna Ståhl, Kristina Höök, and Geraldine Fitzpatrick. 2019. Emotion Work in Experience-Centered Design. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19), 602:1-602:12. https://doi.org/10.1145/3290605.3300832
- Shaowen Bardzell. 2010. Feminist HCI: taking stock and outlining an agenda for design. 1301. https://doi.org/10.1145/1753326.1753521
- Eli Blevis. 2018. Seeing What Is and What Can Be: On Sustainability, Respect for Work, and Design for Respect. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18), 1–14. https://doi.org/10.1145/3173574.3173944
- Marianela Ciolfi Felice, Marie Louise Juul Søndergaard, and Madeline Balaam. 2021. Resisting the Medicalisation of Menopause: Reclaiming the Body through Design. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, 1–16. Retrieved June 15, 2021 from https://doi.org/10.1145/3411764.3445153
- Christina Harrington and Tawanna R Dillahunt. 2021. Eliciting Tech Futures Among Black Young Adults: A Case Study of Remote Speculative Co-Design. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21), 1–15. https://doi.org/10.1145/3411764.3445723
- Maria Håkansson and Phoebe Sengers. 2013. Beyond being green: simple living families and ICT. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’13), 2725–2734. https://doi.org/10.1145/2470654.2481378
- Nusrat Jahan Mim. 2021. Gospels of Modernity: Digital Cattle Markets, Urban Religiosity, and Secular Computing in the Global South. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21), 1–17. https://doi.org/10.1145/3411764.3445259
- Silvia Lindtner and Seyram Avle. 2017. Tinkering with Governance: Technopolitics and the Economization of Citizenship. Proceedings of the ACM on Human-Computer Interaction 1, CSCW: 70:1-70:18. https://doi.org/10.1145/3134705
- Elizabeth Kaziunas, Michael S. Klinkman, and Mark S. Ackerman. 2019. Precarious Interventions: Designing for Ecologies of Care. Proceedings of the ACM on Human-Computer Interaction 3, CSCW: 113:1-113:27. https://doi.org/10.1145/3359215
- Ann Light, Alison Powell, and Irina Shklovski. 2017. Design for Existential Crisis in the Anthropocene Age. In Proceedings of the 8th International Conference on Communities and Technologies (C&T ’17), 270–279. https://doi.org/10.1145/3083671.3083688
- Noopur Raval and Paul Dourish. 2016. Standing Out from the Crowd: Emotional Labor, Body Labor, and Temporal Labor in Ridesharing. In Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing (CSCW ’16), 97–107. https://doi.org/10.1145/2818048.2820026
- Yolande Strengers, Jathan Sadowski, Zhuying Li, Anna Shimshak, and Florian “Floyd” Mueller. 2021. What Can HCI Learn from Sexual Consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21), 1–13. https://doi.org/10.1145/3411764.3445107
- Kaiton Williams. 2015. An Anxious Alliance. Aarhus Series on Human Centered Computing 1, 1: 11–11. https://doi.org/10.7146/aahcc.v1i1.21146
Design
This subcommittee is suitable for papers that make a significant designerly contribution to HCI. Papers submitted here include novel designs of interactive products, services, or systems that advance the state of the art; creation and evaluation of new design tools, processes, methods, or principles, including those that explore alternatives to scientistic ways of knowing; work that expands the scope of design thinking within HCI research or practice; work that applies perspectives from other disciplines to inspire or to critique the design of interactive things; or work that advances knowledge on the human activity of design as it relates to HCI research or practice. We particularly encourage contributions of new designs that broaden the boundaries of interaction design and promote new aesthetic and sociocultural possibilities. Examples of design approaches include : industrial/product design, visual/information design, participatory design, user-centered design, interaction design, user interface design, user experience design, service design, critical design, and design fictions. Finally, this committee encourages submission of work that addresses design research issues such as aesthetics, values, effects (such as emotion), methods, practices, critique, constructive design research, and design theory.
Subcommittee Chairs
- Laura Devendorf, University of Colorado Boulder, USA
- Melanie Feinberg, University of North Carolina at Chapel Hill, USA
- Heekyoung Jung, University of Cincinnati, USA
- Daniela Petrelli, Sheffield Hallam University, UK
Subcommittee Chair Assistant
- Eldy Lazaro, CU Boulder, USA
Contact: [email protected]
Associate Chairs
- Teresa Almeida, ITI/LARSyS, IST – U. Lisbon and Umeå University, Portugal
- Madeline Balaam, Royal Institute of Technology, Sweden
- Janne Mascha Beuthel, University of Salzburg; Salzburg, Austria
- Ying-Yu Chen, National Yang Ming Chiao Tung University, Taiwan
- Aykut Coşkun, Koc University, Turkey
- Audrey Desjardins, University of Washington, USA
- Graham Dove, New York University, Tandon School of Engineering, USA
- Sarah Fdili Alaoui, Université Paris Saclay, Centre national de la recherche scientifique, Inria, LISN, France
- Denise Geiskkovitch, McMaster University, Canada
- Bruna Goveia da Rocha, Eindhoven University of Technology, Netherlands
- Ian Gwilt, University of South Australia, Australia
- Marius Hoggenmueller, Design Lab, School of Architecture, Design and Planning, The University of Sydney, Australia
- Sarah Homewood, University of Copenhagen, Denmark
- Jiwoo Hong, Korea Advanced Institute of Science & Technology, Korea
- Noura Howell, Georgia Institute of Technology, USA
- Laewoo (Leo) Kang, Independent researcher, USA
- Elvin Karana, Delft University of Technology, Netherlands
- Majken Kirkegaard Rasmussen, Aarhus University, Digital Design & Information Studies, Denmark
- Hyosun Kwon, Kookmin University, Korea
- Kai Lukoff, Santa Clara University, USA
- Maria Luce Lupetti, Faculty of Industrial Design Engineering, Delft University of Technology, Netherlands
- Maria Menendez Blanco, Free University of Bozen-Bolzano, Italy
- Koya Narumi, The University of Tokyo, Japan
- HyunJoo Oh, Georgia Institute of Technology, USA
- Doenja Oogjes, Eindhoven University of Technology, The Netherlands
- Young-Woo Park, Ulsan National Institute of Science and Technology, South Korea
- Firaz Peer, University of Kentucky, USA
- Irene Posch, University of Art and Design Linz, Austria, Austria
- Larissa Pschetz, The University of Edinburgh, UK
- Amon Rapp, University of Torino, Italy
- Maria Rosseou, National and Kapodistrian University of Athens, Greece
- Kimiko Ryokai, University of California, USA
- Davide Spallazzo, Politecnico di Milano, Italy
- Nick Taylor, Newcastle University, UK
- Jakob Tholander, Stockholm University, Sweden
- Cesar Torres, University of Texas at Arlington, USA
- Daisuke Uriu, The University of Tokyo, Japan
- Katia Vega, University of California Davis, USA
- Nervo Xavier Verdezoto Días, Cardiff University, UK
- Jordan Wirfs-Brock, University of Colorado Boulder, USA
- Richmond Wong, Georgia Institute of Technology, USA
- Nur Yildirim, Carnegie Mellon University, USA
Example Papers
- Understanding Everyday Experiences of Reminiscence for People with Blindness: Practices, Tensions and Probing New Design Possibilities
- Proceed with Care: Reimagining Home IoT Through a Care Perspective
- Designing Menstrual Technologies with Adolescents
- Sketching NLP: A Case Study of Exploring the Right Things To Design with Language Intelligence
- The SelfReflector: Design, IoT and the High Street
- From Research Prototype to Research Product
- Indoor Weather Stations: Investigating a Ludic Approach to Environmental HCI through Batch Prototyping
- Field Trial of Tiramisu: Crowd-Sourcing Bus Arrival Times to Spur Co-Design
- Making Multiple Uses of the Obscura 1C Digital Camera: Reflecting on the Design, Production, Packaging and Distribution of a Counterfunctional Device
- Artful Systems in the Home
- Sabbath Day Home Automation: It’s Like Mixing Technology and Religion
- Empathy and Experience in HCI
- What Should We Expect from Research Through Design?
- Research Through Design as a Method for interaction Design Research in HCI
- On Looking at the Vagina through Labella
- Somaesthetic Appreciation Design
- Monadic Exploration: Seeing the Whole Through Its Parts
- Generating Implications for Design Through Design Research
- Design Patterns for Exploring and Prototyping Human-Robot Interactions
- Making Public Things: How HCI Design Can Express matters of Concern
- Do-it-Yourself Cellphones: An Investigation into the Possibilities and Limits of High-Tech DIY
- Stay on the Boundary: Artifact Analysis Exploring Researcher and User Framing of Robot Design
- DIYbio Things: Open Source Biology Tools as Platforms for Hybrid Knowledge Production and Scientific Participation
- Snot, Sweat, Pain, Mud, and Snow – Performance and Experience in the Use of Sports Watches
- On the Design of OLO Radio: Investigating Metadata as a Design Material
- The SelfReflector: Design, IoT and the High Street
Games and Play
This subcommittee is suitable for papers across all areas of playful interaction, player experience, and games. Examples of topics include: game interaction and interfaces, playful systems (e.g., toys, books, leisure), the design and development of games (including serious games and gamification), player experience evaluation (player psychology, games user research, and game analytics), the study of player and developer communities, and understanding play.
Subcommittee Chairs
- Elizabeth Bonsignore, University of Maryland, College Park/HCIL, USA
- Elisa Mekler, IT University of Copenhagen, Denmark
Subcommittee Chair Assistants
- Lena Aeschbach, University of Basel, Switzerland
Contact: [email protected]
Associate Chairs
- Alena Denisova, The University of York, UK
- Jeanette Falk, University of Salzburg, Austria
- Guo Freeman, Clemson University, USA
- Julian Frommel, Utrecht University, Netherlands
- Bill Hamilton, New Mexico State University, USA
- Casper Harteveld, Northeastern University, USA
- Maximus Kaos, University of Southern Denmark, Denmark
- Madison Klarkowski, University of Saskatchewan, Canada
- Zhuying Li, Southeast University, China
- Joe Marshall, University of Nottingham, United Kingdom
- Edward Melcer, ALT Games/ University California Santa Cruz, USA
- Cody Phillips, University of Saskatchewan, Canada
- Raquel Robinson, Ontario Tech University, Canada
- Katja Rogers, University of Amsterdam, Netherlands
- Melissa Rogerson, University of Melbourne, Australia
- Richard Wetzel, Lucerne University of Applied Sciences and Arts, Switzerland
- Jichen Zhu, University of Copenhagen, Denmark
Example Papers
- The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges
- Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game
- BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games
- Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play
- Empirical Support for a Causal Relationship Between Gamification and Learning Outcomes
- Designing Movement-Based Play with Young People Using Powered Wheelchairs
- Prototyping in PLACE: A Scalable Approach to Developing Location-Based Apps and Games
- Designing Action-Based Exergames for Children with Cerebral Palsy
- Experiencing the Body as Play
- Designing Brutal Multiplayer Video Games
- Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process
- The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming
- Video Game Selection Procedures For Experimental Research
- “An Odd Kind of Pleasure”: Differentiating Emotional Challenge in Digital Games
Health
This subcommittee is suitable for contributions related to health, wellness, and medicine, including physical, mental, and emotional well-being, clinical environments, self-management, and everyday wellness. Accepted papers will balance the rigor required in all CHI submissions with awareness of the challenges of conducting research in these challenging contexts. The research problem can be grounded in both formal and informal health and care contexts. Submissions to this subcommittee will be evaluated in part based on their inclusion of and potential impact on their stakeholders. We welcome papers that are empirical, theoretical, conceptual, methodological, design, and systems contributions. Papers must have a clear and novel contribution to HCI in terms of our understanding of people’s interaction with technology in a healthcare context, or the design of health and wellness technologies. For example, systematic reviews or usability studies associated with clinical trials must also have contributions for the HCI community.
Subcommittee Chairs
- Eun Kyoung Choe, University of Maryland, College Park, USA
- David Coyle, University College Dublin, Ireland
- Greg Wadley, University of Melbourne, Australia
Contact: [email protected]
Associate Chairs
- Elena Agapie, University of California, USA
- Sang Won Bae, Stevens Institute of Technology, USA
- Naseem Ahmadpour, The University of Sydney, Australia
- Timothy Bickmore, Northeastern University, USA
- Christina Chung, Indiana University, USA
- Kevin Doherty, Denmark Technical University, Denmark
- Pin Sym Foong, National University of Singapore, Singapore
- Daniel Gooch, Open University, UK
- Hwajung Hong, Korea Advanced Institute of Science & Technology, South Korea
- Matthew Hong, Toyota Research Institute, USA
- Ravi Karkar, University of Massachusetts Amherst, USA
- Pedja Klasnja, University of Michigan, USA
- Ryan M. Kelly, University of Melbourne, Australia
- Alex Mariakakis, University of Toronto, Canada
- Jochen Meyer, OFFIS – Institute for Information Technology, Germany
- Andrew Miller, Indiana University – Purdue University Indianapolis, USA
- Troels Mønsted, University of Oslo, Norway
- Kellie Morrissey, University of Limerick, Ireland
- Thuong N. Hoang, Deakin University, Australia
- Aisling O’Kane, University of Bristol, UK
- Pablo Paredes, Stanford University, USA
- Jessica Pater, Parkview Research Center, USA
- Bernd Ploderer, Queensland University of Technology, Australia
- Herman Saksono, Northeastern University, USA
- Corina Sas, Lancaster University, UK
- Aneesha Singh, University College London, UK
- Petr Slovak, King’s College London, UK
- Katarzyna Stawarz, Cardiff University, UK
- James Wallace, University of Waterloo, Canada
- Jason Wiese, University of Utah, USA
- Renwen Zhang, National University of Singapore, Singapore
Example Papers
- Reem Talhouk, Sandra Mesmar, Anja Thieme, Madeline Balaam, Patrick Olivier, Chaza Akik, and Hala Ghattas. 2016. Syrian Refugees and Digital Health in Lebanon: Opportunities for Improving Antenatal Health. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16). Association for Computing Machinery, New York, NY, USA, 331–342. DOI: https://doi.org/10.1145/2858036.2858331
- Edward Jay Wang, Junyi Zhu, Mohit Jain, Tien-Jui Lee, Elliot Saba, Lama Nachman, and Shwetak N. Patel. 2018. Seismo: Blood Pressure Monitoring using Built-in Smartphone Accelerometer and Camera. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Association for Computing Machinery, New York, NY, USA, Paper 425, 1–9. DOI: https://doi.org/10.1145/3173574.3173999
- Elizabeth Stowell, Mercedes C. Lyson, Herman Saksono, Reneé C. Wurth, Holly Jimison, Misha Pavel, and Andrea G. Parker. 2018. Designing and Evaluating mHealth Interventions for Vulnerable Populations: A Systematic Review. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Association for Computing Machinery, New York, NY, USA, Paper 15, 1–17. DOI: https://doi.org/10.1145/3173574.3173589
- Eric B. Hekler, Predrag Klasnja, Jon E. Froehlich, and Matthew P. Buman. 2013. Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’13). Association for Computing Machinery, New York, NY, USA, 3307–3316. DOI: https://doi.org/10.1145/2470654.2466452
- Kevin Doherty, José Marcano-Belisario, Martin Cohn, Nikolaos Mastellos, Cecily Morrison, Josip Car, and Gavin Doherty. 2019. Engagement with Mental Health Screening on Mobile Devices: Results from an Antenatal Feasibility Study. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 186, 1–15. DOI: https://doi.org/10.1145/3290605.3300416
- Yuhan Luo, Peiyi Liu, and Eun Kyoung Choe. 2019. Co-Designing Food Trackers with Dietitians: Identifying Design Opportunities for Food Tracker Customization. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Paper 592, 1–13. DOI: https://doi.org/10.1145/3290605.3300822
- Marcela C. C. Bomfim, Sharon I. Kirkpatrick, Lennart E. Nacke, and James R. Wallace. 2020. Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–13. DOI: https://doi.org/10.1145/3313831.3376801
- Elizabeth L. Murnane, Xin Jiang, Anna Kong, Michelle Park, Weili Shi, Connor Soohoo, Luke Vink, Iris Xia, Xin Yu, John Yang-Sammataro, Grace Young, Jenny Zhi, Paula Moya, and James A. Landay. 2020. Designing Ambient Narrative-Based Interfaces to Reflect and Motivate Physical Activity. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–14. DOI: https://doi.org/10.1145/3313831.3376478
- Emma Beede, Elizabeth Baylor, Fred Hersch, Anna Iurchenko, Lauren Wilcox, Paisan Ruamviboonsuk, and Laura M. Vardoulakis. 2020. A Human-Centered Evaluation of a Deep Learning System Deployed in Clinics for the Detection of Diabetic Retinopathy. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–12. DOI: https://doi.org/10.1145/3313831.3376718
- Maximilian Dürr, Carla Gröschel, Ulrike Pfeil, and Harald Reiterer. 2020. NurseCare: Design and ‘In-The-Wild’ Evaluation of a Mobile System to Promote the Ergonomic Transfer of Patients. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–13. DOI: https://doi.org/10.1145/3313831.3376851
- Sachin R Pendse, Amit Sharma, Aditya Vashistha, Munmun De Choudhury, and Neha Kumar. 2021. “Can I Not Be Suicidal on a Sunday?”: Understanding Technology-Mediated Pathways to Mental Health Support. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 545, 1–16. DOI: https://doi.org/10.1145/3411764.3445410
- Ryan M. Kelly, Yueyang Cheng, Dana McKay, Greg Wadley, and George Buchanan. 2021. “It’s About Missing Much More Than the People”: How Students use Digital Technologies to Alleviate Homesickness. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 226, 1–17. DOI: https://doi.org/10.1145/3411764.3445362
-
Xi Lu, Tera L. Reynolds, Eunkyung Jo, Hwajung Hong, Xinru Page, Yunan Chen, and Daniel A. Epstein. 2021. Comparing Perspectives Around Human and Technology Support for Contact Tracing. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 200, 1–15. DOI: https://doi.org/10.1145/3411764.3445669
- Cassidy Pyle, Lee Roosevelt, Ashley Lacombe-Duncan, and Nazanin Andalibi. 2021. LGBTQ Persons’ Pregnancy Loss Disclosures to Known Ties on Social Media: Disclosure Decisions and Ideal Disclosure Environments. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Association for Computing Machinery, New York, NY, USA, Article 543, 1–17. DOI: https://doi.org/10.1145/3411764.3445331
Interacting with Devices: Interaction Techniques & Modalities
This subcommittee focuses on enabling interactions using different modalities, such as touch, gestures, speech & sound, haptics & force feedback, gaze, smell, and physiological signals (e.g., heart rate, muscle tension, brain waves, and breath), on different devices (hand-held, stationary, head-mounted, wrist-mounted, in midair, on-body) and for different domains (on 2D screens, in 3D environments, as tangibles). Contributions will be judged based on the novelty of the interaction, its design rationale, and the demonstrated improvements over existing interaction techniques through evaluations.
Subcommittee Chairs
- Eve Hoggan, Aarhus University, Denmark
- Diego Martinez Plasencia, University College London, UK
Subcommittee Chair Assistants
- Zhouyang Shen, University College London, UK
- Uta Wagner, Aarhus University, Denmark
Contact: [email protected]
Associate Chairs
- Parastoo Abtahi, Reality Labs Research, Meta, Canada
- Frederik Brudy, Autodesk Research, Canada
- Liwei Chan, National Chiao Tung University, Taiwan
- Lung-Pan Cheng, National Taiwan University, Taiwan
- Peggy Chi, Google, USA
- Celine Coutrix, CNRS, Université Grenoble Alpes, France
- Aluna Everitt, University of Oxford, UK
- Andreas Fender, ETH Zürich, Switzerland
- Tiare Feuchtner, University of Konstanz, Germany & Aarhus University, Denmark
- Mike Fraser, University of Bristol, UK
- Euan Freeman, University of Glasgow, UK
- Jens Emil Grønbæk, Aarhus University, Denmark
- Tobias Grosse-Puppendahl, Porsche, Germany
- Sebastian Günther, Technical University of Darmstadt, Germany
- Khalad Hasan, University of British Columbia, Canada
- Jarrod Knibbe, University of Melbourne, Australia
- David Lindlbauer, Carnegie Mellon University, USA
- Asier Marzo, Universidad Pública de Navarra, Spain
- James McCann, Carnegie Mellon University, USA
- Florian Müller, Ludwig Maximilians Universität Munich, Germany
- Roberto A. Montano Murillo, Ultraleap, Bristol, UK
- Mathieu Nancel, INRIA, France
- Ian Oakley, Ulsan National Institute of Science and Technology (UNIST), South Korea
- Oliver Schneider, University of Waterloo, Canada
- Hasti Seifi, Arizona State University, USA
- Paul Streli, ETH Zürich, Switzerland
- Sriram Subramanian, University College London, UK
- Chi Thanh Vi, University of Sussex, UK
- Anke van Oosterhout, Eindhoven University of Technology, Netherlands
- Andy Wilson, Microsoft Research, USA
- Robert Xiao, University of British Columbia, Canada
Example Papers
- Object-Oriented Drawing
- Video Browsing by Direct Manipulation
- The Effect of Visual Appearance on the Performance of Continuous Sliders and Visual Analogue Scales
- A Dose of Reality: Overcoming Usability Challenges in VR Head-Mounted Displays
- IllumiRoom: Peripheral Projected Illusions for Interactive Experiences
- Draco: Bringing Life to Illustrations with Kinetic Textures
- VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input
- Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching
- Impact of Task on Attentional Tunneling in Handheld Augmented Reality
- Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality
- One does not simply RSVP: mental workload to select speed reading parameters using electroencephalography
- In-Depth Mouse: Integrating Desktop Mouse into Virtual Reality
- Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass
- Feeling colours: Crossmodal correspondences between tangible 3d objects, colours and emotions
- SensaBubble: A Chrono-Sensory Mid-Air Display of Sight and Smell
- Causality-preserving Asynchronous Reality
Interaction Beyond the Individual
This subcommittee is suitable for papers that contribute to our understanding of collaborative technologies for groups, organizations, communities, and networks. Successful submissions will advance knowledge, theories, and insights from the social, psychological, behavioral, and organizational practice that arise from technology use in various contexts. This subcommittee is also suitable for submissions describing collaborative or crowdsourcing tools or systems.
Subcommittee Chairs
- Amanda Hughes, Brigham Young University, USA
- Haiyi Zhu, Carnegie Mellon University, USA
Subcommittee Chair Assistants
- Jane Hsieh, Carnegie Mellon University, USA
Contact: [email protected]
Associate Chairs
- Tawfiq Ammari, Rutgers University, USA
- Mayra Barrera Machuca, Dalhousie University, Canada
- Stevie Chancellor, University of Minnesota – Twin Cities, USA
- Hao-Fei Cheng, Amazon, USA
- Shiwei Cheng, Zhejiang University of Technology, China
- Michael Ann DeVito, University of Colorado Boulder, USA
- Casey Dugan, IBM Research, USA
- Ujwal Gadiraju, Delft University of Technology, The Netherlands
- Danula Hettiachchi, RMIT University, Australia
- Yun Huang, University of Illinois at Urbana Champaign, USA
- Yao Li, University of Central Florida, USA
- Tun Lu, Fudan University, China
- Thomas Ludwig, University of Siegen, Germany
- Yelena Mejova, Institute for Scientific Interchange (ISI Foundation), Italy
- Elizabeth Murnane, Dartmouth College, USA
- Koustuv Saha, Microsoft Research, Canada
- Robert Soden, University of Toronto, Canada
- Lise St. Denis, University of Colorado Boulder, USA
- Matthieu TIXIER, Université de Technologie de Troyes, France
- Niels van Berkel, Aalborg University, Denmark
- Christina Vasiliou, Northumbria University, UK
- Ingmar Weber, Qatar Computing Research Institute, HBKU, Qatar
Example Papers
- What Life Events are Disclosed on Social Media, How, When, and By Whom?
- Significant Otter: Understanding the Role of Biosignals in Communication
- Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development
- “Oops…”: Mobile Message Deletion in Conversation Error and Regret Remediation
- Designing Telepresence Drones to Support Synchronous, Mid-air Remote Collaboration: An Exploratory Study
- Uncovering the Promises and Challenges of Social Media Use in the Low-Wage Labor Market: Insights from
- Employers
- Bedtime Window: A Field Study Connecting Bedrooms of Long-Distance Couples Using a Slow Photo-Stream and Shared Real-Time Inking
- Large Scale Analysis of Multitasking Behavior During Remote Meetings
Learning, Education, and Families
The “Learning and Education” component of this subcommittee is suitable for contributions that deepen our understanding of how to design, build, deploy, and/or study technologies for learning processes and in educational settings. Topics may include (but are not limited to) intelligent tutoring systems; multimedia interfaces for learning; learning analytics; systems for collaborative learning and social discussion; technology-supported learning; teacher/educator-facing designs; and tangible learning interfaces. These may be suitable for a variety of settings: online learning, learning at scale; primary, secondary, and higher education; informal learning in museums, libraries, homes, and after-school settings.
The “Families” component of this subcommittee is suitable for contributions that extend design and understanding of how children, parents, and families interact with technology. Topics may include (but are not limited to) a wide range of domains that span health and well-being, social, psychological, and cultural phenomena.
While submissions will be evaluated on their impact on the specific application and/or group that they address, papers must also make a substantial contribution to HCI. In reflecting on their paper’s potential contribution to HCI, authors may wish to examine past proceedings; see the Contributions to CHI page.
This subcommittee is intended to handle many of the papers that went to and were reviewed under a split of Specific Applications Areas in CHI 2018 and earlier.
Subcommittee Chairs
- Juho Kim, KAIST, South Korea
- Viktoria Pammer-Schindler, Graz University of Technology, Austria
- Alexis Hiniker, University of Washington, Seattle, USA
- Erin Walker, University of Pittsburgh, USA
Contact: [email protected]
Associate Chairs
- Pengcheng An, Southern University of Science and Technology, China
- Lisa Anthony, University of Florida, USA
- Nigel Bosch, University of Illinois at Urbana-Champaign, USA
- Min Chi, North Carolina State University, USA
- Rahul Divekar, Educational Testing Service, USA
- Min Fan, Communication University of China, China
- Dilrukshi Gamage, Tokyo Institute of Technology, Japan
- Michail Giannakos, Norwegian University of Science and Technology, Norway
- Gahgene Gweon, Seoul National University, South Korea
- Dominic Kao, Purdue University, USA
- Rene Kizilcec, Cornell University, USA
- Monica Landoni, Universita della Svizzera Italiana, Switzerland
- Elise Lavoué, University Jean Moulin Lyon 3, France
- Susan Lechelt, University of Edinburgh, UK
- Michael Lee, New Jersey Institute of Technology, USA
- Michelle Lui, University of Toronto, Canada
- Roberto Martinez-Maldonado, Monash University, Australia
- Toni-Jan Keith Monserrat, University of the Philippines Los Baños, Philippines
- Briana Morrison, University of Virginia, USA
- Eleanor O’Rourke, Northwestern University, USA
- Jessica Roberts, Georgia Institute of Technology, USA
- Elisa Rubegni, Lancaster University, UK
- Angela Stewart, University of Pittsburgh, USA
- Judith Odili Uchidiuno, Carnegie Mellon HCII, USA
- Thiemo Wambsganss, Swiss Federal Institute of Technology in Lausanne (EPFL), Switzerland
- Xu Wang, University of Michigan, USA
- Julia Woodward, University of South Florida, USA
- Ben Xie, Stanford, USA
- Ying Xu, University of Michigan, USA
Example Papers
- Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information
- Mudslide: A Spatially Anchored Census of Student Confusion for Online Lecture Videos
- JuxtaPeer: Comparative Peer Review Yields Higher Quality Feedback and Deeper Reflection
- BodyVis: A New Approach to Body Learning Through Wearable Sensing and Visualization
- Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
- Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers
- Coco’s Videos: An Empirical Investigation of Video-Player Design Features and Children’s Media Use
- Facilitator, Functionary, Friend or Foe?: Studying the Role of iPads within Learning Activities Across a School Year
- Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers
- MapSense: Multi-Sensory Interactive Maps for Children Living with Visual Impairments
- Showing Face in Video Instruction: Effects on Information Retention, Visual Attention, and Affect
- Motivation as a Lens to Understand Online Learners: Toward Data-Driven Design with the OLEI Scale
- Teaching Language and Culture with a Virtual Reality Game
- Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games
- ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom
- Group Spinner: Recognizing and Visualizing Learning in the Classroom for Reflection, Communication, and Planning
- As We May Study: Towards the Web as a Personalized Language Textbook
- Why Interactive Learning Environments Can Have It All: Resolving Design Conflicts Between Competing Goals
- Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection
Privacy and Security
This subcommittee is suitable for papers relating to privacy and security. This includes but is not limited to: new techniques/systems/technologies, evaluations of existing/new systems, lessons learned from real-world deployments, foundational research identifying important theoretical and/or design insight for the community, etc. Submissions will be judged based on the contribution they make to privacy and security as well as their impact on HCI. For instance, papers that focus on technical contributions will need to show the relationship of the contribution to humans and user experience.
Subcommittee Chairs
- Marshini Chetty, University of Chicago, USA
- Yang Wang, University of Illinois at Urbana-Champaign, USA
Subcommittee Chair Assistants
- Brennan Schaffner, University of Chicago, USA
- Tanusree Sharma, University of Illinois at Urbana-Champaign, USA
Contact: [email protected]
Associate Chairs
- Yasemin Acar, George Washington University, Germany
- Mary Jean Amon, University of Central Florida, USA
- Zinaida Benenson, University of Erlangen-Nuremberg, Germany
- Lynne Coventry, Northumbria University, UK
- Sanchari Das, University of Denver, USA
- Cori Faklaris, University of North Carolina at Charlotte, United States
- Mohamed Khamis, University of Glasgow, UK
- Katharina Krombholz, CISPA Helmholtz Center for Information Security, Germany
- Ada Lerner, Northeastern University, United States
- Nora McDonald, George Mason University, USA
- Mainack Mondal, Indian Institute of Technology (IIT Kharagpur), India
- Alena Naiakshina, Ruhr University Bochum, Germany
- Shruti Sannon, University of Michigan, United States
- Kent Seamons, Brigham Young University, USA
- Eran Toch, Tel Aviv University, Israel
- Blase Ur, University of Chicago, USA
- Emanuel von Zezschwitz, Google Inc., USA
- Yaxing Yao, University of Maryland, Baltimore County, USA
Example Papers
- A Field Trial of Privacy Nudges for Facebook
- Can I Borrow Your Phone?: Understanding Concerns When Sharing Mobile Phones
- Does My Password Go Up to Eleven?: The Impact of Password Meters on Password Selection
- Experimenting at Scale with Google Chrome’s SSL warning
- High Costs and Small Benefits: A Field Study of How Users Experience Operating System Upgrades
- I Feel Like I’m Taking Selfies All Day!: Towards Understanding Biometric Authentication on Smartphones
- In Situ with Bystanders of Augmented Reality Glasses: Perspectives on Recording and Privacy-Mediating Technologies
- Leakiness and Creepiness in App Space: Perceptions of Privacy and Mobile App Use
- “My Religious Aunt Asked Why I Was Trying to Sell Her Viagra”: Experiences with Account Hijacking
- Privacy Concerns and Behaviors of People with Visual Impairments
- Reflection or Action?: How Feedback and Control Affect Location Sharing Decisions
- Scaling the Security Wall: Developing a Security Behavior Intentions Scale (SeBIS)
- Stories from Survivors: Privacy & Security Practices when Coping with Intimate Partner Abuse
- The Presentation Effect on Graphical Passwords
- Unpacking “Privacy” for a Networked World
- Using Personal Examples to Improve Risk Communication for Security & Privacy Decisions
- Touch Me Once and I Know It’s You! Implicit Authentication Based on Touch Screen Patterns
- Passquerade: Improving Error Correction of Text Passwords on Mobile Devices by using Graphic Filters for Password Masking
Specific Applications Areas
This subcommittee is suitable for papers that extend knowledge of how to design, build, deploy, and/or study technologies for specific application areas, user groups, or domains of interest to the HCI community, that are not explicitly covered by another subcommittee. Example application areas and user groups are listed below. Submissions will be evaluated in part based on their impact on the specific application area and/or user group that they address, in addition to their impact on the HCI community and the quality of the research methods employed
Example user groups: people in low- and middle-income countries, charities and third sector organizations, marginal/marginalized population, workers, people with disabilities, non-human stakeholders (such as insects, animals), farmers, and children.
Example application areas: ICTD, HCI4D, creativity, making and fabrication, home, participatory/participative cultures, rural communities, smart and connected communities, transportation, urban informatics, health of marginalized groups, civic engagement, intimate interaction, child-computer interaction, and animal computer interaction.
Subcommittee Chairs
- Shamsi Iqbal, Microsoft Research, USA
- Celine Latulipe, University of Manitoba, Canada
Subcommittee Chair Assistants
- Harman Kaur, University of Michigan, USA
Contact: [email protected]
Associate Chairs
- Jinghui Cheng, Polytechnique Montreal, Canada
- Adrian Clear, University of Galway, Ireland
- Carrie Demmans Epp, University of Alberta, Canada
- Aakash Gautam, San Francisco State University, USA
- Ilyena Hirskyj-Douglas, University of Glasgow, UK
- Simo Hosio, University of Oulu, Finland
- Auk Kim, Kangwon National University, South Korea
- Hidy Kong, Seattle University, USA
- Lindah Kotut, University of Washington, USA
- Matthew Louis Mauriello, University of Delaware, USA
- Zhicong Lu, City University of Hong Kong, China
- Laura Maye, University College Cork, Ireland
- Fabio Morreale, University of Auckland, New Zealand
- Carolin Reichherzer, Lucerne University of Applied Sciences and Arts, Switzerland
- Pushpendra Singh, Indraprastha Institute of Information Technology Delhi, India
- Sowmya Somanath, University of Victoria, Canada
- Briane Paul V. Samson, De La Salle University, Philippines
- Aditya Vashistha, Cornell University, USA
- Paweł W. Woźniak, Chalmers University of Technology, Sweden
- Philipp Wintersberger, Vienna University of Technology, Austria
- Svetlana Yarosh, University of Minnesota, USA
- Chuang-Wen You, National Tsing Hua University, Taiwan
Example Papers
- Investigating Genres and Perspectives in HCI Research on the Home
- Understanding and Mitigating the Effects of Device and Cloud Service Design Decisions on the Environmental Footprint of Digital Infrastructure
- BodyVis: A New Approach to Body Learning Through Wearable Sensing and Visualization
- MapSense: Multi-Sensory Interactive Maps for Children Living with Visual Impairments
- Motif: Supporting Novice Creativity through Expert Patterns
- Toward Algorithmic Accountability in Public Services: A Qualitative Study of Affected Community Perspectives on Algorithmic Decision-making in Child Welfare Services
- Online Grocery Delivery Services: An Opportunity to Address Food Disparities in Transportation-scarce Areas
- Mapping the Margins: Navigating the Ecologies of Domestic Violence Service Provision
- Guerilla Warfare and the Use of New (and Some Old) Technology: Lessons from FARC’s Armed Struggle in Colombia
- From Her Story, to Our Story: Digital Storytelling as Public Engagement around Abortion Rights Advocacy in Ireland
- Practices and Technology Needs of a Network of Farmers in Tharaka Nithi, Kenya
- Empowerment on the Margins: The Online Experiences of Community Health Workers
- Design Within a Patriarchal Society: Opportunities and Challenges in Designing for Rural Women in Bangladesh
- Human-Nature Relations in Urban Gardens: Explorations with Camera Traps
Understanding People
This subcommittee welcomes submissions whose primary contribution targets an improved understanding of people and/or interactional contexts, as opposed to submissions whose primary focus is on understanding the system or technology. Most submissions are empirical in nature, but they can also be conceptual. For empirical papers, the research can use quantitative, qualitative, mixed and alternative methods.
Suitable topics for the subcommittee include, but are not limited to: individual behavior, human performance, as well as group, social, and collaborative behaviors. Core contributions typically take the form of insightful findings, evolved theories, models, concepts, or methods. Submissions may examine technology practices of diverse populations, and unique, understudied cultural, geographic, and socioeconomic contexts. Contributions will be evaluated for their rigor, significance, validity, and practical or theoretical contributions.
New this year, you can submit directly to an Understanding People split depending on the primary method used. CHI papers often use multiple methods, so when selecting the subsplit consider what the main method(s) of the paper are:
- Quantitative methods. For example, papers that use experimental manipulations and statistical methods to derive conclusions, or papers that use large datasets and (statistical, analytical) models to derive conclusions.
- Qualitative methods. Papers whose contributions rest on methods such as interviews, direct observations, focus groups, diaries, autoethnography, specific document / content analysis, etc., where the implications of the work may not be generalizable, but add further insights to our understanding of human behavior.
- Mixed and alternative methods: 1) a combination of quantitative and qualitative methods where the combination of the two approaches is significant; and 2) other research methods such as action research.
Understanding People — Quantitative Methods
Subcommittee Chairs (Quantitative Methods)
- Benjamin Cowan, University College Dublin, Ireland
- Chris Janssen, Utrecht University, Netherlands
Subcommittee Chair Assistant
- Paola Peña, University College Dublin, Ireland
Contact: [email protected]
Associate Chairs (Quantitative Methods)
- Lilian Genaro Motti Ader, University of Limerick, Ireland
- Sultan A. Alharthi, University of Jeddah, Saudi Arabia
- Christine Bauer, Utrecht University, Netherlands
- Jacob Biehl, University of Pittsburgh, USA
- Justin Edwards, University College Dublin, Ireland
- Susan Fussell, Cornell University, USA
- Diego Garaialde, University College Dublin, Ireland
- Ceenu George, Google, Germany
- Jeff Huang, Brown University, USA
- Sanjay Kairam, Reddit, USA
- Kibum Kim, Hanyang University, South Korea
- Scinob Kuroki, NTT, Japan
- Horia Maior, University of Nottingham, UK
- Daniel Rough, University of Dundee, UK
- Madeleine Steeds, University College Dublin, Ireland
- S. Shyam Sundar, The Pennsylvania State University, USA
- Ana Tajadura-Jiménez, University Carlos III of Madrid, Spain & University College London, UK
- Sarah Theres Völkel, Google, Germany
- Ilaria Torre, KTH Royal Institute of Technology, Sweden
- Chat Wacharamanotham, Swansea University, UK
Example Papers
- Toward Everyday Gaze Input: Accuracy and Precision of Eye Tracking and Implications for Design
- A Cognitive Model of How People Make Decisions Through Interaction with Visual Displays
- Inferring Cognitive Models from Data using Approximate Bayesian Computation
- Effects of Frequency Distribution on Linear Menu Performance
- Explaining the Gap: Visualizing One’s Predictions Improves Recall and Comprehension of Data
- Looking Coordinated: Bidirectional Gaze Mechanisms for Collaborative Interaction with Virtual Characters
- Priming Drivers before Handover in Semi-Autonomous Cars
- Modelling Learning of New Keyboard Layouts
- Quantifying Aversion to Costly Typing Errors in Expert Mobile Text Entry
- I Am The Passenger: How Visual Motion Cues Can Influence Sickness For In-Car VR
- HARK No More: On the Preregistration of CHI Experiments
- Investigating the Impact of Gender on Rank in Resume Search Engines
- Measuring Employment Demand Using Internet Search Data
- Neuromechanics of a Button Press
- Sensing Interruptibility in the Office: A Field Study on the Use of Biometric and Computer Interaction Sensors
- Observations on Typing from 136 Million Keystrokes
- A Data-Driven Analysis of Workers’ Earnings on Amazon Mechanical Turk
- Detecting Personality Traits Using Eye-Tracking Data
- Quantitative Measurement of Tool Embodiment for Virtual Reality Input Alternatives
- An Explanation for Fitts’ Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach
- Developing a Personality Model for Speech-based Conversational Agents Using the Psycholexical Approach
- Modeling the Endpoint Uncertainty in Crossing-based Moving Target Selection
- Heartbeats in the Wild: A Field Study Exploring ECG Biometrics in Everyday Life
- Review of Quantitative Empirical Evaluations of Technology for People with Visual Impairments
- Do Cross-Cultural Differences in Visual Attention Patterns Affect Search Efficiency on Websites?
- Mindless Attractor: A False-Positive Resistant Intervention for Drawing Attention Using Auditory Perturbation
- Psychometric Properties of the User Experience Questionnaire (UEQ)
- Proxemics for Human-Agent Interaction in Augmented Reality
Understanding People — Qualitative Methods
Subcommittee Chairs (Qualitative Methods)
- Peter Tolmie, University of Siegen, Germany
- Helena Mentis, University of Maryland, USA
Subcommittee Chair Assistants
- Wendy (Yi Xuan) Khoo, University of Maryland, Baltimore County, USA
Contact: [email protected]
Associate Chairs (Qualitative Methods)
- Konstantin Aal, University of Siegen, Germany
- Fariza Hanis Abdul, Razak Universiti Teknologi MARA, Malaysia
- Josep Blat, Universitat Pompeu Fabra, Spain
- Cecile Boulard, Naver Labs Europe, France
- Barry Brown, Copenhagen University, Denmark
- George Hope Chidziwisano, Carnegie Mellon University, USA
- Maitraye Das, Northwestern University, USA
- Joel Fischer, University of Nottingham, UK
- Sarah Foley, University College Cork, Ireland
- Stacy Hsueh, KTH Royal Institute of Technology, Sweden
- Jamie Mahoney, Northumbria University, UK
- Ville Mäkelä, University of Waterloo, Canada
- Paul Marshall, University of Bristol, UK
- Jeni Paay, Director Centre for Design Innovation, Swinburne University of Technology, Australia
- Yushan Pan, Xi’an Jiaotong-Liverpool University, China
- Nadia Pantidi, Te Herenga Waka – Victoria University of Wellington, New Zealand
- Dilisha Patel, University College London, UK
- Mohammad Rashidujjaman Rifat, University of Toronto, Canada
- Mark Rouncefield, Lancaster University, UK
- Ewan Soubutts, University of Bristol, UK
- Ding Wang, Google Research, USA
- Mark Warner, University College London, UK
- Anne Weibert, University of Siegen, Germany
- Susan Wyche, Department of Media & Information, Michigan State University, United States
Example Papers
- “That Courage to Encourage”: Participation and Aspirations in Chat-based Peer Support for Youth Living with HIV
- More Kawaii Than a Real-Person Live Streamer: Understanding How the Otaku Community Engages with and Perceives Virtual YouTubers
- Religion and Women’s Intimate Health: Towards an Inclusive Approach to Healthcare
- Your Money’s No Good Here: The Introduction of Compulsory Cashless Payments on London’s Buses
- I’d Hide You: Performing Live Broadcasting in Public
- Data-in-Place: Thinking through the Relations Between Data and Community
- Sharing Personal Content Online: Exploring Channel Choice and Multi-Channel Behaviors
- Dear Diary: Teens Reflect on Their Weekly Online Risk Experiences
Understanding People — Mixed and Alternative Methods
Subcommittee Chairs (Mixed and Alternative Methods)
- Xiaojuan Ma, Hong Kong University of Science and Technology, China
- Antti Salovaara, Aalto University, Finland
Contact: [email protected]
Associate Chairs (Mixed and Alternative Methods)
- Salvatore Andolina, University of Palermo, Italy
- Pam Briggs, Northumbria University, UK
- Heloisa Candello, IBM Research Brazil, Brazil
- Marta E. Cecchinato, Northumbria University, UK
- Enrico Costanza, University College London, UK
- Luigi De Russis, Politecnico di Torino, Italy
- Steven Dow, University of California San Diego, USA
- Ge Gao, University of Maryland, College Park, USA
- Jiangtao Gong, Tsinghua University, China
- Xinning Gui, Pennsylvania State University, USA
- Kenneth Holstein, Carnegie Mellon University, USA
- Nanna Inie, IT University of Copenhagen, Denmark
- Alexandra Kitson, Simon Fraser University, Canada
- Boriana Koleva, University of Nottingham, UK
- Yubo Kou, Pennsylvania State University, USA
- Airi Lampinen, Stockholm University, Sweden
- Min Lee, Singapore Management University, Singapore
- Danielle Lottridge, University of Auckland, Auckland, New Zealand
- Yuhan Luo, City University of Hong Kong, Hong Kong
- Ben Matthews, University of Queensland, Australia
- Nikolas Martelaro, Carnegie Mellon University, USA
- Matti Nelimarkka, University of Helsinki and Aalto University, Finland
- Zhenhui Peng, Sun Yat-sen University, China
- Simon Perrault, Singapore University of Technology and Design, Singapore
Example Papers
- Understanding Design Tradeoffs for Health Technologies: A Mixed-Methods Approach
- How to Guide Task-oriented Chatbot Users, and When: A Mixed-methods Study of Combinations of Chatbot Guidance Types and Timings
- Navigating Relationships and Boundaries: Concerns around ICT-uptake for Elderly People
- Tech Help Desk: Support for Local Entrepreneurs Addressing the Long Tail of Computing Challenges
- Digital Portraits: Photo-sharing After Domestic Violence
- Consumption experiences in the research process
- Barriers to Online Dementia Information and Mitigation
- Considerations for Implementing Technology to Support Community Radio in Rural Communities
- Feminist Living Labs as Research Infrastructures for HCI: The Case of a Video Game Company
User Experience and Usability
This subcommittee is suitable for papers that extend the knowledge, practices, methods, components, and tools that make technology more useful, usable, and desirable. Successful papers will present results, practical approaches, tools, technologies, and research methods that demonstrably advance our understanding, design, and evaluation of user experience and/or usability. The focus is on usability and user experience of widely used technologies with contributions being judged substantially on the basis of their demonstrable potential for effective reuse and applicability across a range of application domains or across a range of design, research, and user communities.
Subcommittee Chairs
- Stefan Schneegass, University of Duisburg-Essen, Germany
- Eduardo Velloso, University of Melbourne, Australia
- Effie Law, University of Leicester, UK
- Andres Lucero, Aalto University, Finland
Subcommittee Chair Assistants
- Matthias Heintz, University of Leicester, UK
Contact: [email protected]
Associate Chairs
- Yomna Abdelrahman, University of the Bundeswehr, Germany
- Florian Alt, University of the Bundeswehr Munich, Germany
- Mark Billinghurst, University of South Australia, Australia
- Max Birk, Eindhoven University of Technology, Netherlands
- Daniel Buschek, University of Bayreuth, Germany
- Clara Caldeira, Indiana University Bloomington, USA
- Florian Daiber, DFKI, Germany
- Arindam Dey, Meta, USA
- Tilman Dingler, University of Melbourne, Australia
- Florian Echtler, Aalborg University, Denmark
- Abdallah El Ali, Centrum Wiskunde & Informatica (CWI), Netherlands
- Jennifer Ferreira, Te Herenga Waka-Victoria University of Wellington, New Zealand
- Jens Gerken, Westphalian University of Applied Sciences, Germany
- Uwe Grünefeld, University of Duisburg-Essen, Germany
- Jan Gugenheimer, TU Darmstadt / IP-Paris (Telecom-Paris), France
- Teresa Hirzle, University of Copenhagen, Denmark
- Stephen Intille, Northeastern University, USA
- Marion Koelle, OFFIS – Institute for IT, Germany
- Thomas Kosch, HU Berlin, Germany
- Sari Kujala, Aalto University, Finland
- Karola Marky, Leibniz University Hannover, Germany
- Andrii Matviienko, Technical University of Darmstadt, Germany
- Alexander Meschtscherjakov, University of Salzburg, Austria
- Joshua Newn, Lancaster University, UK
- Jasmin Niess, University of St. Gallen, Switzerland
- Ken Pfeuffer, Aarhus University, Denmark
- Bastian Pfleging, TU Bergakademie Freiberg, Germany
- Henning Pohl, Aalborg University, Denmark
- Harald Reiterer, University of Konstanz, Germany
- Sayan Sarcar, Birmingham City University, UK
- Zhanna Sarsenbayeva, University of Melbourne, Australia
- Martin Schmitz, Saarland University, Germany
- Christina Schneegass, Delft University of Technology, Netherlands
- Adalberto Simeone, Katholieke Universiteit Leuven, Belgium
- Benjamin Tag, The University of Melbourne, Australia
- Robin Welsch, Aalto University, Finland
Example Papers
- Dance and Choreography in HCI: A Two-Decade Retrospective
- Designing Clinical AAC Tablet Applications with Adults who have Mild Intellectual Disabilities
- Breaking The Experience: Effects of Questionnaires in VR User Studies
- A Wee Bit More Interaction: Designing and Evaluating an Overactive Bladder App
- The Effect of Thermal Stimuli on the Emotional Perception of Images
- Understanding the Relationship between Frustration and the Severity of Usability Problems: What can Psychophysiological Data (Not) Tell Us?
- Developing and Validating the User Burden Scale: A Tool for Assessing User Burden in Computing Systems
- Momentary Pleasure or Lasting Meaning? Distinguishing Eudaimonic and Hedonic User Experiences
- VelociTap: Investigating Fast Mobile Text Entry using Sentence-Based Decoding of Touchscreen Keyboard Input Computation of Interface Aesthetics
- Effects of Ad Quality & Content-relevance on Perceived Content Quality
- Mediating Attention for Second Screen Companion Content
- S.O.S.: Does Your Search Engine Results Page (SERP) Need Help?
- Stock Lamp: An Engagement-Versatile Visualization Design
- Panopticon as an eLearning Support Search Tool
- Causing Commotion with a Shape-changing Bench: Experiencing Shape-Changing Interfaces in Use
- Cognitively Inspired Task Design to Improve User Performance on Crowdsourcing Platforms
- Exploring the Usefulness of Finger-Based 3D Gesture Menu Selection
- Investigating the Feasibility of Extracting Tool Demonstrations from In-Situ Video Content
- MinEMail: SMS Alert System for Managing Critical Emails
- Show me the Invisible: Visualizing Hidden Content
- A Multi-Site Field Study of Crowdsourced Contextual Help: Usage and Perspectives of End-Users and Software Teams
- Emotions, Experiences and Usability in Real-Life Mobile Phone Use
- I Am The Passenger: How Sickness Caused By In-Car VR HMD Use Is Influenced by Visual Conveyances Of Motion
- Supporting the Use of User Generated Content in Journalistic Practice
- Increasing Users’ Confidence in Uncertain Data by Aggregating Data from Multiple Sources
- Understanding Public Evaluation: Quantifying Experimenter Intervention
Visualization
The Visualization subcommittee welcomes papers from all areas of data visualization and visual analytics. This includes, but is not limited to, new visualization or interaction techniques/systems/technologies, evaluations of existing or new visualization systems and techniques, groundwork identifying important theories or insights for the community, and lessons learned from real-world deployments. Submissions will be judged based on the contribution they make to visualization as well as their impact on HCI. For example, papers that focus on technical contributions need to show how these relate to humans and user experience.
Subcommittee Chairs
- Matt Kay, Northwestern University, USA
- Miriah Meyer, Linköping University, Sweden
Contact: [email protected]
Associate Chairs
- Benjamin Bach, University of Edinburgh, UK
- Leilani Battle, University of Washington, USA
- Rita Borgo, Informatics Department, King’s College London, UK
- Nadia Boukhelifa, National Research Institute for Agriculture, Food and the Environment (INRAE), France
- Zoya Bylinskii, Adobe Research, USA
- Anamaria Crisan, Tableau Research, USA
- Raimund Dachselt, Technische Universität Dresden, Germany
- Tim Dwyer, Monash University, Australia
- Niklas Elmqvist, University of Maryland, College Park, USA
- Nam Wook Kim, Boston College, USA, USA
- Bum Chul Kwon, IBM Research, USA
- Quan Li, ShanghaiTech University, China
- Justin Matejka, Autodesk Research, Canada
- Alvitta Ottley, Washington University of St. Louis, USA
- Adam Perer, Carnegie Mellon University, USA
- Khairi Reda, Indiana University—Purdue University Indianapolis, USA
- Michael Sedlmair, University of Stuttgart, Germany
- Vidya Setlur, Tableau Research, USA
- Melanie Tory, Northeastern University, USA
- Cagatay Turkay, University of Warwick, UK
- Wesley Willett, University of Calgary, Canada
- Meng Xia, Carnegie Mellon University, USA
- Yalong Yang, Virginia Tech, USA
Example Papers
- Understanding Data Accessibility for People with Intellectual and Developmental Disabilities
- Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction
- Viral Visualizations: How Coronavirus Skeptics Use Orthodox Data Practices to Promote Unorthodox Science Online
- Techniques for Flexible Responsive Visualization Design
- InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices
- A Probabilistic Grammar of Graphics
- Data is Personal: Attitudes and Perceptions of Data Visualization in Rural Pennsylvania
- ActiveInk: (Th)Inking with Data
- Ethical Dimensions of Visualization Research
- Data Illustrator: Augmenting Vector Design Tools with Lazy Data Binding for Expressive Visualization Authoring
- When David Meets Goliath: Combining Smartwatches with a Large Vertical Display for Visual Data Exploration
- Uncertainty Displays Using Quantile Dotplots or CDFs Improve Transit Decision-Making
- Explaining the Gap: Visualizing One’s Predictions Improves Recall and Comprehension of Data
- GraphScape: A Model for Automated Reasoning about Visualization Similarity and Sequencing
- Visualization Literacy at Elementary School
- Towards Understanding Human Similarity Perception in the Analysis of Large Sets of Scatter Plots
- Egocentric Analysis of Dynamic Networks with EgoLines
- Investigating the Direct Manipulation of Ranking Tables for Time Navigation
- Exploring Interactions with Physically Dynamic Bar Charts
- Monadic Exploration: Seeing the Whole Through Its Parts
- Weighted Graph Comparison Techniques for Brain Connectivity Analysis
- Wrangler: Interactive Visual Specification of Data Transformation Scripts
- Sizing the Horizon: The Effects of Chart Size and Layering on the Graphical Perception of Time Series Visualizations