The “Learning and Education” component of this subcommittee is suitable for contributions that deepen our understanding of how to design, build, deploy, and/or study technologies for learning processes and in educational settings. Topics may include (but are not limited to) intelligent tutoring systems; multimedia interfaces for learning; learning analytics; systems for collaborative learning and social discussion; technology-supported learning; teacher/educator-facing designs; and tangible learning interfaces. These may be suitable for a variety of settings: online learning, learning at scale; primary, secondary, and higher education; informal learning in museums, libraries, homes, and after-school settings.
The “Families” component of this subcommittee is suitable for contributions that extend design and understanding of how children, parents, and families interact with technology. Topics may include (but are not limited to) a wide range of domains that span health and well-being, social, psychological, and cultural phenomena.
While submissions will be evaluated on their impact on the specific application and/or group that they address, papers must also make a substantial contribution to HCI. In reflecting on their paper’s potential contribution to HCI, authors may wish to examine past proceedings; see the Contributions to CHI page.
This subcommittee is intended to handle many of the papers that went to and were reviewed under a split of Specific Applications Areas in CHI 2018 and earlier.
Subcommittee Chairs
- Juho Kim, KAIST, South Korea
- Viktoria Pammer-Schindler, Graz University of Technology, Austria
- Alexis Hiniker, University of Washington, Seattle, USA
- Erin Walker, University of Pittsburgh, USA
Contact: learning@chi2023.acm.org
Associate Chairs
- Pengcheng An, Southern University of Science and Technology, China
- Lisa Anthony, University of Florida, USA
- Nigel Bosch, University of Illinois at Urbana-Champaign, USA
- Min Chi, North Carolina State University, USA
- Rahul Divekar, Educational Testing Service, USA
- Min Fan, Communication University of China, China
- Dilrukshi Gamage, Tokyo Institute of Technology, Japan
- Michail Giannakos, Norwegian University of Science and Technology, Norway
- Gahgene Gweon, Seoul National University, South Korea
- Dominic Kao, Purdue University, USA
- Rene Kizilcec, Cornell University, USA
- Monica Landoni, Universita della Svizzera Italiana, Switzerland
- Elise Lavoué, University Jean Moulin Lyon 3, France
- Susan Lechelt, University of Edinburgh, UK
- Michael Lee, New Jersey Institute of Technology, USA
- Michelle Lui, University of Toronto, Canada
- Roberto Martinez-Maldonado, Monash University, Australia
- Toni-Jan Keith Monserrat, University of the Philippines Los Baños, Philippines
- Briana Morrison, University of Virginia, USA
- Eleanor O’Rourke, Northwestern University, USA
- Jessica Roberts, Georgia Institute of Technology, USA
- Elisa Rubegni, Lancaster University, UK
- Angela Stewart, University of Pittsburgh, USA
- Judith Odili Uchidiuno, Carnegie Mellon HCII, USA
- Thiemo Wambsganss, Swiss Federal Institute of Technology in Lausanne (EPFL), Switzerland
- Xu Wang, University of Michigan, USA
- Julia Woodward, University of South Florida, USA
- Ben Xie, Stanford, USA
- Ying Xu, University of Michigan, USA
Example Papers
- Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information
- Mudslide: A Spatially Anchored Census of Student Confusion for Online Lecture Videos
- JuxtaPeer: Comparative Peer Review Yields Higher Quality Feedback and Deeper Reflection
- BodyVis: A New Approach to Body Learning Through Wearable Sensing and Visualization
- Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings
- Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers
- Coco’s Videos: An Empirical Investigation of Video-Player Design Features and Children’s Media Use
- Facilitator, Functionary, Friend or Foe?: Studying the Role of iPads within Learning Activities Across a School Year
- Screen Time Tantrums: How Families Manage Screen Media Experiences for Toddlers and Preschoolers
- MapSense: Multi-Sensory Interactive Maps for Children Living with Visual Impairments
- Showing Face in Video Instruction: Effects on Information Retention, Visual Attention, and Affect
- Motivation as a Lens to Understand Online Learners: Toward Data-Driven Design with the OLEI Scale
- Teaching Language and Culture with a Virtual Reality Game
- Mediating Conflicts in Minecraft: Empowering Learning in Online Multiplayer Games
- ThinkActive: Designing for Pseudonymous Activity Tracking in the Classroom
- Group Spinner: Recognizing and Visualizing Learning in the Classroom for Reflection, Communication, and Planning
- As We May Study: Towards the Web as a Personalized Language Textbook
- Why Interactive Learning Environments Can Have It All: Resolving Design Conflicts Between Competing Goals
- Wearables for Learning: Examining the Smartwatch as a Tool for Situated Science Reflection